
PROJECT REQUIEM
Host a server or join the action with Project Requiem’s PC version, part of their Recomps.
Different platforms. Same battlefield.
Unbound Network Crossplay brings PC, Android, Nintendo Switch and Wii U players into one shared server browser. Find your server. Bring your friends. Run it back.
| SERVER | MAP / MODE | HOST PLATFORM | PLAYERS | STATUS |
|---|---|---|---|---|
| Connecting to the network… | ||||
Built to connect from the start.
One shared list across four ways to play.

Host a server or join the action with Project Requiem’s PC version, part of their Recomps.

The same network, in your hands. Host and join with Project Requiem’s Android version.

Bring your Switch to the squad with BO2 Requiem NX, part of Project Requiem’s Recomps.


Host a server or join the action through Unbound, the Black Ops II project built for Wii U.
Wii U Player ID and stats information are stored and handled by the Protarium Network.
PlayStation 3 PLANNED Xbox 360 PLANNED
UNC handles the connection, so you can
focus on what happens after you spawn.
Your game puts your server on the shared server list, with its map, mode and player count.
Open the in-game browser and find compatible servers across the supported platforms.
Connect directly to the host. If your network needs a hand, an automatic relay takes over.
Public matches or private sessions with a 4-digit PIN on PC, Android and Switch.
Multiplayer and Zombies, with System Link preserved for local play.
Controller-friendly browsing across platforms. Wii U Player ID and stats information are handled by the Protarium Network.
UNC is the online layer of Unbound, a Wii U project bringing PC DLC maps and crossplay to Black Ops II. This is an early release, and the work continues.
A few things to know ↘Four-platform crossplay, a shared browser, automatic connections and live network stats.
Wii U animation fixes, Wii U private-server PIN support and wider home-network testing.
PlayStation 3, Xbox 360 and more server capacity as the community grows.
Downloads and setup guides are on the way.
Check back here when it’s time to squad up.
Bring your project into the crossplay network. Join the Unbound Discord and reach out to ToeKnee to discuss connecting your project to UNC.
Introduce your project, the platforms it supports, and what you’d like to connect.
Contact ToeKnee on Discord ↗Yes. UNC is a free online layer. You need your own legal copy of Call of Duty: Black Ops II.
No. UNC connects players automatically and uses a relay when a direct connection isn’t possible.
Yes. PC, Android, Nintendo Switch and Wii U can all host and join servers. Wii U connects through Unbound, using Protarium to resolve stats and player identification information.
Some animations are still being fixed. Private servers are not available on Wii U until the browser’s PIN screen is added.
Yes. The browser supports Multiplayer and Zombies. System Link remains available for local play, separately from UNC servers.
No. Server addresses are not displayed in the public list. In a direct peer-to-peer connection, the host you join connects to your device.